rect elements require the window attribute and one or more of fillColor or outlineColor.px is a GlLineWidth relative to the mask window definition.f is a multiple on the drawn size of text (best experiment to find the right size, but its a scale on 24pt text as per FTGL).r, g, b, and a are all normalized color components between 0-1.Within each mask, there must be one or more drawable elements: This scaling can be disabled in the Display > Masks menu in the monitor. If the aspect ratio of the mask definition does not match that of the image, the image is anchored to the lower-left corner of the mask, and the overlay scaled such that it covers the longest edge of the image. By default, masks (and their drawings) are scaled to fit the Display Window of the viewed image. The window defines the mask dimensions in pixels. Masks should be defined in XML using a mask element: Tip: For more technical users, the information below on further formatting instructions for an XML file, may come in useful. This file is loaded into Katana so that, by default, two monitor masks are available: Mask Aspect + Safe Areas and Mask Aspect (no labels). xml files for use with Katana masks can be found under $KATANA_ROOT/plugins/Resources/Examples/monitor_mask.xml. Formatting an XML FileĪn example for a properly formatted. The K keyboard shortcut can be used to toggle the mask, and Alt+ K cycles through the available masks. To set up a configuration file so that you can choose overlays from the Monitor > Display > Masks menu, place a monitor_mask.xml file in your KATANA_RESOURCES path. Providing masks for use in Katana allows you to apply a mask on a specified frame size in the Monitor. The masks allow for semi-transparent region rendering and, when this configuration file is provided, it populates the Monitor > Display > Masks menu, so that you can choose from a dropdown of pre-configured overlays. The Monitor tab supports the application of custom overlay masks with different framing options, based on a supplied configuration file.
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